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- global gActorList, gSceneObject
-
- on mouseDown
- startBuffering()
- if the dragFlag of gSceneObject <> 1 then
- if count(the stickerList of gSceneObject) < the maxStickers of gSceneObject then
- set choice to buttonBarHandler(#Horizontal, 6, 72, 3) + 6
- if choice > 0 then
- newSticker(gSceneObject, choice)
- end if
- add(gActorList, gSceneObject)
- else
- beep(1)
- end if
- end if
- flushBuffer()
- end
-